Players can now return to Azeroth as it was in 2006: World of Warcraft Classic servers are now live. Developer Blizzard Entertainment turned the clock back on its hugely popular massively multiplayer RPG, and fans love it. They love it so much that players had to wait for hours to play the game.
is the game that many people remember and it has the same visuals, missions and even bugs back from when.
Here's what you need to know about WoW Classic.
Some WoW Classic servers continue to have long queues, lasting for two or more hours during peak times (usually after 7pm ET) and Blizzard re-opened free character transfers to help balance the character populations between all servers. A post on the Blizzard forum Thursday shows which servers have the option available to players. The developer does not have a specific time when the transfers will end, but it is expected to stop on Monday, September 23.
Blizzard also followed up DDoS attacks that occurred earlier this month that prevent many from playing the game. A forum post says the developer worked with law enforcement to find the culprit who was later arrested.
What is WoW Classic?
WoW Classic is version 1
Blizzard plans to add content such as areas and equipment down the line over several phases. Although it follows the original timing of when this content was first released, it also makes subtle changes for the benefit of the players. Player vs. player options are also evaluated by the developer before they are added to the game.
How can I jump back in?
Those who want to go back to Azeroth will need to purchase a subscription from Blizzard Shop, which costs $ 15 per month. This subscription also gives players access to the current version of WoW nicknamed "retail" or "BFR" for Battle for Azeroth. All current WoW subscribers have access to the WoW Classic.
Why are old ones new again?
The idea for WoW Classic came from players who started their own private servers with older versions of the game. In April 2016, Blizzardcausing a relapse from the fanbase, but it caused the developer to look for the right solution. Blizzard made the first in November 2017 and in May it gave an .
Should you go back?
went live in America starting at PT on August 26 and tons flocked back. However, players who tried to log in immediately found themselves waiting. Several players shared their queue time in WoW Classic subreddit on launch day with waiting times from 30 minutes to several hours.
Blizzard expected extended queues before launch, adding more players for players to join when the servers went live, but that wasn't enough because so many players tried to log in. The developer also increased the number of characters to 10 per kingdom.
Another solution Blizzard used was to increase the maximum number of players allowed on each server. The developer posted on the Blizzard forum for WoW Classic on August 28 about the incoming fix of the game.
On the same day, Ian Hazzikostas, World of Warcraft game director, responded to criticism at the Blizzard Forums during the long queues.
"We have tried to prioritize our long-term health in our world communities and recognize that if we underestimate the brand when it comes to launch servers, we could move quickly to add additional areas during business hours," he said Tuesday. "But if we went out with too many servers, weeks or months down the line, we would have a much tougher problem to solve."
As players began at Level 1 of the WoW Classic, it meant that there were hundreds of people trying to complete the same low-level mission. Some servers saw players orderly to turn around and defeat certain monsters required for a mission.
Free character transfers are now available in the United States, according to a post by Blizzard on WoW Classic forum on September 5. Players on highly populated servers, or realms, can now move their characters to one with fewer people hoping to have more balanced populations across all available areas.
Blizzard will keep character movements open throughout the weekend, but it warns that during hectic times the transfer can take several hours. Players who wish to participate in the character transfer must ensure that their character is not a guild leader, has no active auction lists or bids, and has an empty mailbox. They may also need to change the character's name after the move. This is a permanent change and cannot be reversed.
WoW Classic players discovered an exploit of the layering system used by Blizzard in the game to distribute a server population. Blizzard fixed the exploit on September 16 and will take "appropriate punitive action" for those who used it, according to a post from the developer on the game's bulletin boards.
At WoW, Blizzard created multiple copies of the world or layers on each server. Each layer contains a number of players and helps the game work smoothly. Due to layers, two players on the same server can be in the same exact location without seeing each other. However, if one player invites the other to a group, the invited player will join the layer of the one who sent the invitation.
How this is utilized is by constantly leaving and joining certain groups. This allows players to kill a certain monster that has a chance to release a rare item, leave one group, join another group in another layer and on the other layer the monster will be available to kill again with hardly any waiting. Some players could also use the exploit to make more than 100,000 gold, which is almost impossible to do within the short time since the game was released.
A Reddit thread on Monday showed the message players would receive for the exploitation. The penalty is a one-month ban and the removal of items acquired through cheating.
Originally published August 26 and updated when new information is revealed.