which on average takes 60 hours.
See what we thought of Ubisoft's largest Assassin's Creed ever in our Odyssey review.
"Our goal is to make sure you can have a unit within an Odyssey," Guillemot said. "If you want a 15-hour story, you can have it, but you can also have other stories. You live in that world and you strive for what you want. You have an experience, many unity-like experiences. " than they got before. "The company's change in focus to long-term support also helps extend this lifespan, with planned DLC schedules spanning multiple story episodes as well as microtransaction enhancers and virtual currency.
Guillemot's comments suggest that some types of Ubisoft games may now be a fairy tale. For example, it seems unlikely that we will see another linear Ubisoft campaign like those seen in the Splinter Cell games. The comments also help contextualize Ghost Recon's shift from linear FPS to open world protection.
At the same time, Assassin's Creed Odyssey continues to grow, with the addition of the educational discovery mode this week.
Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter .