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Talking Point: Ring Fit Adventure is one thing, but is it your kind?

  Call Fit Adventure

Well, there you go. Today, Nintendo pulled back the curtain on the mysterious ring controller and software it teased last week when revealing Ring Fit Adventure . The controller, imaginatively called Ring-Con, is used with a pair of Joy-Con and Leg-Strap to navigate through an RPG-style adventure that suits you against an evil bodybuilding dragon named Dragaux and his minions. It launches on October 18 for $ 79.99 (UK Pricing TBC).

Despite the distractingly enthusiastic presenters who hosted the video (the guy felt especially as if he was on the edge of something), the seven and a half minute trailer provided a pretty good overview of the game and what kind of experience we can expect.

Essentially, you'll be jogging, jumping, paddling, flying and staying on your way through twenty worlds that unlock Fit Skills that can be used in RPG style battles against clumsy enemies. You attack and defend with over 40 lockable skills divided into four color-coded categories: arms, abs, legs and "yoga". Various enemies are susceptible to specific attacks, so if you want to win over these beasties, it's no good to avoid a full training rather than just doing your favorites.

When you are not struggling, you are jogging around in an attractive world on a fixed path between destinations. Pressing Ring-Con creates an air wind in the game that you can use to collect items or jump if you aim for the ground. While fitness is an obvious feature of the software, there was an overwhelming focus on the "journey" the game will offer. The intention is clearly stated in the PR blurb:

The adventure mode is designed as a natural way to motivate players to continue playing and exercising regularly, going through the gaming world and leveling out their real fitness.

We discussed last week that Nintendo wanted its cake and eat it with this peripheral, and although Ring Fit Adventure is all fun and games, there is no denying that the software leans heavily on the keep-fit ​​aspect as well ̵

1; more than we expected. It is right there in the name. But you do not stare at a mannequin mannequin here – there is color and character to save, and it is like used to mask the exercise and extend the appeal. The split Wii Fit mini games have spilled out in the main mode and although mini games still exist, the core of this software is the "adventure". An overall effort has been made to integrate the "fun stuff" with the training component.

  Level Get

The RPG style level and mission thought of the easier "adventure" of Streetpass Quest game in the way it took rivalry and pomp of epic fantasy and adapted it to the everyday context of your silly Mii. Here, Nintendo does the same thing, but with the Wii Fit Trainer. Yes you go on an "epic" journey, but you do it in your slacks in front of the telly while you dot with a bending ring. Ring Fit Adventure borrows more from traditional games to disguise the exercise better than Wii Fit 's sterile attitude tended to. Nintendo Land also popped into our minds as the trailer played out – maybe it was something in the mix of lighter, active play that triggered a memory.

There are other things besides the main game. Mini Games, Quick Play Mode, Simple and Sets – there is even a particularly quiet mode if you do not want to annoy the neighbors with your uninterrupted jogging in place. It won't be for everyone, and anyone who feels fooled in any of Nintendo's previous fitness suggestions would be wise to be cautious, but Ring Fit Adventure seems to take keep-fit ​​gamification to a whole new level. [19659014] The game gives you estimates of your daily progress and even measures your heart rate via the IR sensor on the right Joy-Con. Where is a vitality sensor when you need one? “/>

The game gives you estimates of your daily progress and even measures your heart rate via the IR sensor on the right Joy-Con. Where is a vitality sensor when you need one?

Until we try it ourselves, it is impossible to know how successful this hybridization will be. It's a little strange to see this launch in close proximity to Switch Lite, which, although technically compatible from a software perspective, lacks removable Joy-Con, a kickstand for tabletop mode or the ability to dock with your TV. Regardless, for our part, Nintendo has made just enough to arouse our interest by turning our workouts into turn-based battles with RPG stats and progression. Having had a good time with Fitness Boxing the lessons from the Wii era can still produce something that is uniquely engaging in Ring Fit Adventure.

We doubt it is humanly possible to enjoy it as much as the presenters showed up, but we are interested to see if Nintendo can successfully integrate a dignified and captivating "game" component with a holding regime. To make people forget that they are exercising must be the holy grail of fitness software, but unfortunately it is very hard work (if you do it properly)! We can't think of anyone better at distracting us than Nintendo, but it's got its job cut out if this Ring-Con doesn't find itself thrown into the closet with our discarded balance sheets and miscellaneous accessories.

  Quick Play Set

What do you think? Are you interested in Ring Fit Adventure? Do you think there are more "games" or "fitness programs"? Join our survey by clicking on the option that best suits you below and clicking the & # 39; Vote button & # 39 ;.

If the Wii Fit Trainer is not a lockable character, we will be most dissatisfied. Be sure to check out our gallery of images to get a better idea of ​​the belly-busting world of Ring Fit Adventure and let us know your thoughts on Nintendo's latest effort to banish the bay below.

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