Home / Technology / Take a look at some of the concepts of games that Boss Key never had to do

Take a look at some of the concepts of games that Boss Key never had to do



In the wake of the studio's latest closing, Boss Key Production's founder Cliff Bleszinski on Twitter today shared ideas and conceptual art for games that the Boss Key team never had the opportunity to do. [19659002] The work he shared gives a certain perspective on what people at the studio thought about when they were not working on LawBreakers or Boss Keys short-lived combat royal game Radical Heights. [19659002] It is also a good reminder that many talented people worked at Boss Key, and Bleszinski directly credits former art director Tramell Ray Isaac, formerly leading designer Dan Nanni, and former creative director Zach Lowery as one of the co-workers on these concept.

The sites themselves are a fun reading, ranging from a team-based multiplayer game with giant dog-like quadripedal weapon platforms (aka DogWalkers ) to VR Snake Games Donuts (Inspired by Timeless Classics Toobin & # 39; ) with a casting of colorful anthropomorphic animals.


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