As I said, Valhalla feels very much like the predecessor Odyssey. Eivor, whose playable character is called whether you play as male or female, is a hard-headed Viking and leader of his Viking clan who tries to put a stop to tyrannical leaders and other buses in England while we build our own society so that it lives and thrive. We cannot say too much about the story itself, since we only got to experience a small part, but it feels like the focus is more on more moderate and more engaging assignments, even when it comes to side assignments. There’s a little Witcher 3 feeling about the quests, as well.
The fights have been well-executed and are far more dynamic than before. Among other things, Eivor can use two one-handed weapons at the same time, which allows you to play significantly more aggressively compared to the Odyssey. When using two single-handed weapons, the block button is replaced with a hit button, which means you have to rely on dodgea to avoid being hit. If you want to drive more defensively, it is of course possible to use a shield. During the battles, Eivor can hit hard or loose and use abilities that you can access by holding down the right trigger button, just like in the two previous games.
Here comes some gameplay from a rescue in the game. (As fast as Youtube done)
The enemies have a new meter above the health that is a bit of a stamina meter. When Eivor succeeds in parrying the enemy attack, the meter goes down and when it hits zero, Eivor can perform a deadly and brutal attack. And if you manage to bring down an enemy on the ground with a hard special attack, or the like, you can immediately jump on the enemy and perform a ready punch attack.
In short, as a player you have many ways to tackle a fight. Either you can go in “guns blazing” and weave around with two axes, or you can finlira with ax and shield and use pairings and dodgea to find openings in enemy defense. Vikings are notorious for their brutal side and it really shows in the fighting. The attacks really have a lot of weight in them and the sound effects of the battles, like crispy skeletons and pork flying, raise the battles well.
A supplement that makes life a little easier during battles is the opportunity to give yourself some health when needed. We have access to a health drink that we can replenish by picking fruits and berries, or something, in nature and when the health begins to drip, just right click on the d-pad, or the corresponding button, to get back health and continue to fight. Of course, this requires keeping that beaker full, so before missions or other big fights it can be a really good idea to explore the world to refill the beaker. And believe me. In some of the voluntary boss fights you encounter, it is more or less a must.
Something that returns to Assassin’s Creed is, of course, the hidden leaf, which makes the sneaking real compared to the Odyssey. It is now possible to lower enemies on bounce, which is far more satisfactory than just scraping away a bit of health when you have managed to sneak up on an enemy.
The divorce system has also received a lot of love. Instead of having three trees with different abilities you unlock, it has instead become an expansive tree of abilities and buffs. There are still three major paths to go, that is, ordinary fights, distance fights and sneakers, and each “tree trunk” spreads further with more unique abilities and buffs. It is quite possible to customize your character for your specific game mode, or try to have a character that is a little good at everything.
All in all. A lot of what we got to experience in Valhalla feels really stable and in short we really want to play more. The combat system feels tight and it feels good to be able to wrap around with two axes as a regular barbarian and the more varied enemy types not only allow you to spam the attack buttons, but actually have to think a little more tactically in combat. On top of that, it felt very much like the last two Assassin’s Creed games, but it’s still okay. The undersigned has spent over 150 hours on a play through Odyssey and the undersigned looks forward to doing exactly the same in Valhalla. And then it feels very fun with some Nordic mythology in game form and it will be very interesting to see where Ubisoft plans to take us on the journey.
Assassin’s Creed Valhalla will be released November 17 for PC, PS4, Xbox One and will be upgradeable to next gen versions.
As usual. If you have any questions about Assassin’s Creed: Valhalla, just drop them down in the comments.