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Sony's Patented Another Way to Reduce Loading Times


Is this the beginning of the end for load screens?

Sony has released a new technology that will help remove loading

The patent, titled 'System and method for dynamically loading game software for smooth game play', describes a technology that loads into data in advance in order to prevent load screens.

The patent explains that the system can monitor the player's character, and use this information to load in new areas in preparation as the player approaches them. “A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions to another game environment are loaded into memory when the character crosses the load boundary, which is not interrupted, the patent describes.

Effectively, this means that the game detects that you're approaching the boundary of the environment that is currently loaded, it can load the next environment into a standby memory module and then it will display when you eventually reach the boundary, rather than sending you to a load screen or a transition room, such as Mass Effect's elevators

This patent is an unsurprising filing considering one of the PS5 specs is a specular solid state drive, which Sony has focused on in their discussion or next-gen gaming so far. The Xbox Scarlett has also been revealed to use in SSD, indicating that the big feature of next-gen will be dramatically reduced-times, or ̵

1; in the case of this patent – no load screens during gameplay.

It's important to note that the patent does not indicate a complete eradication of load screens all together; the description refers to load screens that interrupt gameplay, rather than initial load times during boot-up. Indeed, it seems unlikely that with current tech we'll be able to instantly jump into a game with no load times at all, but anything to help smooth-in loading game is very much appreciated.

Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter .

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