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Sekiro: Shadows The Twice PC Performance Analysis | DSOGaming

Sekiro: Shadows Die Twice was one of the most sought after games in 2019. Developers of the creators of the Dark Souls series use Sekiro an improved version of the engine used in Dark Souls 3. The game has just been released so it's time to benchmark it and see how it works on the PC platform.

For this PC Performance Analysis we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB DDR3 RAM at 2133Mhz, AMD's Radeon RX580 and RX Vega 64, NVIDIA's RTX 2080Ti, GTX980Ti and GTX690, Windows 10 64-bit, GTF980Ti and GTX690, Windows 10 64-bit, GeForce Driver 419.35 and Radeon Software Adrenaline 2019 Edition 19.3.3. NVIDIA has not included any SLI profile for this title in its latest drivers, which means that our GTX690 behaved in the same way as a single GTX680.

FromSoftware has added a respectable amount of graphics settings to tweak. PC players can customize the quality of textures, SSAOs, field depths, motion blemishes, shadows, lighting, effects, volumetric, reflections, water surfaces and shaders. In addition, unlike Dark Souls 3, Sekiro: Shadows Die Twice also has the right K & M on the screen.

Let's start this time with our GPU benchmarks. Sekiro: Shadows Die Twice is locked at 60fps and most of our graphics cards could offer a smooth 60fps experience at 1920 × 1080 on Max settings. While some users reported different ramp pacing and / or trunk problems, we did not experience any (except for some shorter runs during engine shots when the camera changes).

Now that the game is easy on the GPU side, it seems to require more than four CPU threads to be properly utilized. FromSoftware lists an Intel Core i3-2100 as a minimum CPU and an Intel Core i5-2500K as a recommended CPU. But with these special processors will not be able to enjoy the game.

To find out how the game works on a variety of processors, we simulated a dual-core and a four-wheel CPU. We have also unlocked the front row to get a better idea of ​​the performance ratio between these settings (from what we've seen " unlock fps " mod does not introduce new problems). Without Hyper Threading, our simulated dual-core system could not run the game because there were strains that were crazy. With Hyper Threading enabled, we had at least 8fps and on average 19fps in the first area at 1920 × 1080 on Max settings.

But what about our simulated four-wheel system? Well, here's something very interesting. Without Hyper Threading, the game could not hit 60fps because it ran at least 35fps and averaged 40fps (with all four CPU cores being used in full). When we enabled Hyper Threading, our performance increased to a minimum of 112fps and averaged 131fps. It is a great performance difference. Modder Kaldaien claimed that the game uses multi-threaded rendering with 16 queues, which can explain the performance gains when we enabled Hyper Threading on our simulated quad-core system. As such, we strongly recommend activating Hyper Threading for this title.

At 1920 × 1080 on Max settings (and with an unlocked framerate) we saw our GTX980Ti performance similar to AMD Radeon RX Vega 64. We I have said it before and we say it again; AMD needs to strengthen its game because the DX11 drivers are not as effective. At 2560 × 1440, our AMD Radeon RX Vega 64 offered better performance than the GTX980Ti, but both were able to run the game at 60fps. And at 4K, the only GPU that could offer a smooth experience was our NVIDIA GeForce RTX2080Ti.

Graphically, Sekiro: Shadows Die Twice looks better than Dark Souls 3 but didn't really impress us. There are some cool scenes (like the grassland on the intrusion level) and there is limited environmental degradation, but the game's visual appears to be rinsed out. We are pretty sure Reshade will do wonders for this game, but the vanilla version is not that good. Sekiro looks better than Dark Souls 3, but it's not close to the visual standards set by other current gene triple-A third person games.

Overall, Sekiro: Shadows Die Twice works well on your PC, provided you have a modern quad-core CPU that supports Hyper Threading. Those with weaker processors will definitely face performance. In addition, there is no official support for 21: 9, there is no VSync in-game option and there is no support for limitless windows. The mouse movement also seemed / felt a little weird. On the other hand, the game does not require an advanced GPU for 60fps at 1080p on Max settings and it displays the right keyboard and mouse on the screen. What ultimately means is that Sekiro is not one of the most optimized computer games we've seen in 2019, it's very good than Dark Souls 3, Nioh or most of KOEI Tecmo's latest releases!

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