Before starting my hands-on demo with Project Resistance, Capcom made it clear that this was not as much a full product as it was still an idea – and it's plain to see where that idea was born from: a touch of Dead by Daylight / Friday the 13th's asymmetrical multiplayer, a dash of an escape room challenge gone horribly wrong, with a bit of Left 4 Dead's focus on constantly moving between safe rooms ̵
Four “Survivors” must navigate three separate areas and work together to overcome zombies, dodge traps, and locate puzzle pieces or destroy key items to escape before time runs out. However, the survivors aren't contending with just a few wandering corpses – they'll have to stay one step ahead of an evil Umbrella Corporation "Mastermind", another player-controlled entity that not only spies on the scrappy survivors through security cameras, but uses their specific points of view to summon all kinds of zombies, floor traps, and even the mighty Tyrant known as Mr. X.
If the Mastermind can delay his four opponents long enough to run down the clock, or manipulate doors and objects to isolate and take out each of the test subjects, they will win the match. In the four matches I played, each unfolded wildly different from the last thanks to a series of checks and balances between survivors and mastermind. Things got hectic fast, to say the least.
Each side is playing a very different game, with plenty of room for strategies to be formed on both teams. The four Survivors (who look like Resident Evil's messed up version of the Breakfast Club) function similar to Leon and Claire from Resident Evil 2 Remake and each excel in different ways. Valerie (The Healer) can send out a pulse that highlights items to pick up, as well as the invaluable ability to heal the group. January (The Hacker) has nearly essential capabilities that can shut down one of the Mastermind's cameras and slow the rate of summoned horrors. Tyrone (The Tank) can rally his friends to reduce the damage they take, and also let loose a badass stunning kick that can even break the Tyrant. Samuel (The Fighter) is all about offense, and can use melee weapons (or his own two fists) to great effect.
You'll have more to rely on more than just your wits, as the Survivors can outfit themselves with all manner of weapons and items using meager credits at the start of each area (and more can be found by exploring as you move). Guns are expensive and ammo is sparse, but the ability to take out danger at a distance is overstated. Meanwhile, melee weapons like bats can dish out a lot more punishment before breaking, but without backup from a friend with a grenade, a melee attacker can quickly get overwhelmed. As you might expect, your group will only have a chance of surviving if everyone is working together, and it's the Masterminds job to harass and separate the team to pick them off one by one.
The Mastermind (an over-the- top french guy named Daniel Fabron who loooves to taunt) oversees each area by way of checking a minimap and cycling between cameras. While the layout of the areas is randomized along with item pickups and key item locations (a few zombies are also generated on their own), up to the Mastermind to really set the stage using "cards" from a deck of available hazards. You deploy these dangers rapidly while looking through cameras, usually (but not always) stuck to impeding survivor progress indirectly.
Most of these cards cost energy (which slowly regenerates to a maximum of 10), and rooms can only hold so many hostiles, ensuring that the Mastermind will have to think carefully about when and where to enact schemes. Summoning a zombie right in front of the entire group will just be a waste of time and energy, but placing a leg trap around a dark corner with a Licker at the end of the hall, along with several zombies in the tiny room that holds the key, and you'll happily watch pandemonium commence. The mastermind can even further enhance his creations, either by shooting them up with a berserking buff, mounting a temporary turret on your camera, or even taking direct control of a summoned zombie to enact your plans in a more hands-on manner.  video loading … ” class=”jsx-1406459836 placeholder”/>