When Nintendo released the first time Animal Crossing: Pocket Camp on mobile in November of November, I was in it. However, the game felt somewhat small by Animal Crossing standards. It lacked the open character of previous games, and it did not really do much to do. But there is something about the relaxed, relaxed nature of the series that makes it a great fit for smartphones. It's a small escape that you can pull out when you need it. For me, these mobile games have historically been turned into a short-lived habit, something I play daily for a few weeks before they burn out. But it has not happened to Pocket Camp . Instead, the game has continued to grow and improve. Months later, I still can not put it down.
Nintendo has built new features and content in recent months. There have been some major (at least through Animal Crossing standards) changed. You can now create your own clothes, grow a garden and change furniture with a confused temper. These are some of my favorite parts of the game, and nobody was available at the launch. There have also been several improvements to the quality of life – dead fans of the game really got excited when you could put two carpets on your campsite – like the expected stream of new characters, furniture, and clothes.
However, the feature that makes me come back most is the limited events. My favorite so far was a fishing tournament, where you can finally get fish tanks to show some of your catches. But there have also been gardeners where you need to plant some flowers to attract special bugs and themes where you can unlock rare items. Recently, two of these events continued at the same time: I found myself several times a day so that I could collect as much Super Mario and Alice in Wonderland themes as possible. 19659006] Such updates are not unique to Animal Crossing of course. Mobile games and other service-oriented experiences like Fortnite are constantly updated to keep people back on a regular basis. What makes Pocket Camp radiates is both the frequency and quality of its updates. It seems to be a new event every two weeks, and for the most part I have had one of them. Similarly, even though I play regularly, it feels like there is always something I can resist. I have just installed a pool at my campsite, after months of work, and it will probably take a while before I manage to build a big sanctuary to lure me a long time Animal Crossing character Red to my place.
] Pocket Camp is still not a full Animal Crossing game. It's a streamlined take on the franchise, built for fast gaming experiences on a phone. But with each passing day, it becomes closer to the ideal. With these types of daily games, I often think I'm playing more of habit than pleasure; It's one thing I do, rather than one thing I love. It has not been the case with Pocket Camp . Instead, I look forward to checking it every day. When I write this there is a new fortune cake shop that comes to the game, where eating a cake can unlock things like a rocket ship or a pop star stage. I'm not even sure where to put a rocket ship – but I'll keep playing to find out.