When talking about open worlds, it is inevitable to doubt the performance they will have, in addition to the content presented, that is, the speed and success they will charge, as well as the depth, depending on the player's progress and situations. which takes place at different times. With regard to Cyberpunk 2077 these doubts have already been answered, at least in words, by a creative CD Prrojekt RED.
During an interview with AusGamers John Mamais, director of the CD Projekt RED office in Krakow, talked about the performance that the open world Cyberpunk 2077 will have years later than seen The Witcher: Wild Hunt with his successes and mistakes. In this regard, the advertisement said that the entire corresponding section with content loading and transfer technology must be renewed and in some cases worked from the beginning to respond to the requirements of Cyberpunk 2077 : the transmission system It must be checked because you move much faster when you is in a vehicle. So we had to work out and write about all this. In addition, there is vertical transmission now. Witcher is almost like a 2D game in comparison, its world was flat, here you climb and enter big buildings, so that is the case with vertical and horizontal transmission and hardware speeds affect it. We had to rewrite the technology so that it could be supported. "
On the other hand, Mamais pointed out that at this time, given the size, scope and depth Cyberpunk 2077 worked to integrate the generation of certain elements procedurally rather than placing bit by bit, which did development process more efficient and only required assembly of sets of elements.
Cyberpunk 2077 (PS4) ̵
Cyberpunk 2077 will be ready on April 16 for PS4 , Xbox One, PC and STADIA In this link you will find more information about the new Project RED CD title.
Stay informed, in LEVEL UP.