Cyberpunk 2077 is shaping up to be a nuanced look at a possible and dark future for humanity. Clearly, when I sit down with CD Projekt RED's commission manager at the game, Mateusz Tomaszkiewicz, one of the first questions I ask is about beating.
"We have romances in the game, and I do not want to know how many we have right now," he says. "But you can engage in relationships with different entities and we believe that all these NPCs are an interesting and strong character that would be quite memorable and they have their own goals. They have their own ideas about the world and so on. And you can Get involved with them, interact with them and their moments. "
I'm not just asking about my chances of getting caught up in Cyberpunk 2077 because I'm a junk person, I ask that something CD Projekt RED got so right with his mega-hit, The Witcher 3. Your version of the hero Geralt was shaped by his romantic relationships with Triss and Yennefer. Tomaszkiewicz did not work out if you were able to romance Johnny Silverhand ̵
From cybersex to cyberspace
Something we saw in the gameplay demo behind closed doors at E3 2019 (you see it during PAX West August) was our first look at cyberspace. At the end of the demo, V has gone to meet Maman Brigitte, a member of the Voodoo Boys band, to get jacked into cyberspace. Cyberspace – a kind of virtual world of data that your brain becomes a physical landscape – in Cyberpunk 2077 has had major disturbances.
"At some point in the timeline, this legendary network operator has released a number of malicious malware, such as rogue AI and so on the web, making cyberspace as unstable. This caused this global business crisis, for the people. and so on, "Tomaszkiewicz explains. A device called Netwatch was created as a kind of cyber police force, and they created a virtual cordon with cyberspace called Black Wall.
"In the present times, most people in the Cyberpunk world use the local networks. It can be connected to the access port and you can hack However, the original cyberspace is still there, he continues.
"Only the most skilled, boldest Netrunners have ventured beyond the Black Wall. But no one returned. So no one really knows what happens when People imagine there are many who are the bad AIs, who improved uncontrollably, but no one really knows what is there. "
How much time will you spend in there? Tomaszkiewicz does not want to say, but he confirmed that it is an important part of the game.
Cyberpunk 2077 page orders
Another of The Witcher 3's strengths was its later knowledge "You never knew when to evolve from a simple mission to a twisting, weird and wonderful adventure. You can also expect the same, perhaps with fewer werewolves, in Cyberpunk 2077." So, at the moment, we have a number of page activities that players can participate in. i. When it comes to actual mini-games, we have the hacking that you may have seen on the demo, we have car racing, we have as a fight in the different parts of the city, and we have things like a shooting game. "
In The Witcher 3, the side body also got the game to take a break from a hardcore serious fantasy leg for a while. Some were weird, and some offered CD Projekt RED the chance to play with talking horses and fairy tales. The studio plans to expand on all this. for Cyberpunk 2077, promising some smiles even when you hack and shoot you through serious dystopian business.
"We actually had long discussions about this. How do we approach this and what kind of humor do we want, and cyberpunk and so on. And yes, we have a lot of page content in the game apart from the main features, which can play out in many ways, because we can let the player fail with the side body. So, based on how you talk to characters, you know that we have different results than more than the main story. We wanted a lot of interesting content that is engaging and interesting and memorable just as you did in The Witcher. "
As in The Witcher 3, these side bodies will be true to the history and the world. Don't expect a chatty horse to rock up when exploring a leadership in a poverty-stricken part of Night City, for example. Laughter is not always the best medicine.
"I think we followed the same principle in The Witcher. Like, we tried to make it clearly appropriate for specific areas. And where we could have fun, we had fun. But you know if it was a war-tower area where there are widows and stuff, you know it wouldn't give any idea if it really wouldn't make much sense. "