Home / Technology / If this Anthem player is right, it's not just the bugged system, it's fundamentally broken

If this Anthem player is right, it's not just the bugged system, it's fundamentally broken



Poor old Anthem . BioWare's online-open world player landed into the player's hands less than a month ago, but it already feels like it's about life support. The developer behind Mass Effect and Dragon Age has been working around the clock to fix the values ​​of technical bugs and to balance problems that plague Anthem and its player base at present, but recent findings from a specially crushed fan indicate that the problems are much deeper than the surface level.

The post on Anthem Reddit under the name TemperHoof, the player goes into great statistical detail about the hollow correlation between power scaling, loot and damage output in the game, showing the mathematical calculations and tests that they used to prove their conclusions. It's so extensive, it's actually a bit dry if you're not really invested in Anthems under the hood design, but here is TL; DR.

Because of the way Anthem reported averages, is equipped with a Legendary better than equipping a Legendary and Six Masterworks, while Inscriptions (which gives random role effects to gear) reportedly lack nothing. This mathematics suggests that it's about your gear's power points and nothing else, and that this has only been exacerbated by update 1

.0.3 and its effects on inscriptions.

"This is not some kind of error," explains TemperHoof in the post, but "a basic design error. At this point, the game lies to you about how much damage you do. That's why there is no state sheet because it not something worth recording in. If you play the game, your Power Scores, Our Weapons, Capabilities, Components or Inscriptions that are attached to them mean – then you hurt yourself, follow my advice, realizing that from 1.0. 3, none of it is more and just become Melee & Ultimate spamming gods. "

These underlying issues, which BioWare has not yet commented on, could still see Anthem's playerbases continued drainage and aggravation, especially Sedan . Division 2 releases today and appears to be a competent offer of everything BioWare – and to a separate extent Fallout 76 – have both failed to deliver.

The studio recently responded to Anthem's community's concern about its lack of transparency since its launch, promising that the game "is here to stay" in an open letter on Reddit . We'll see if Electronic Arts knows the same way over time.

Useless loot is not the only snake in BioWare's boot right now. Check out the 11 key Anthem problem that the game needs to fix right away.


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