In addition to announcing its Stage game streaming platform, Google has revealed what hardware its stage data centers would run in. In a detailed summary of video game tech analysis site Digital Foundry, the company has shown that Stage will use 16 GB RAM up to 484 GB / s of performance, a custom AMD GPU with high bandwidth memory (HBM2) and 56 compute units, while Google refused to give details of the exact architecture it uses, it is interesting to see the company using AMD hardware for Stadia considering Nvidia earlier, while it is noted that it is more powerful than base and amplified consoles at the moment, it will be interesting to see how it works with Internetband. edd a limiting factor. Google Stage Specifications
- CPU: Custom 2.7 GHz Hyperlinked x86 CPU with AVX2 SIMD and 9.5MB L2 + L3 Cache
- Google Stage Specifications
Google Stages will be available later this year in USA, Canada, UK and Europe. GPU: Custom AMD GPU with HBM2 memory and 56 calculators capable of 10.7 teraflops
- Memory: 16GB RAM up to 484GB / s performance
- SSD Cloud Storage
Google tells Digital Foundry about that the Stadia hardware "can be stacked, that the CPU and GPU calculation is" elastic, "so several instances of this hardware can be used to create more ambitious games."
It is unknown at present if 16GB is for the entire system or for GPU VRAM alone and Google says this configuration is a first generation system. This means that overtime would develop without having to be upgraded on the user side. Interestingly, the bandwidth is confirmed is a 100 percent match for HBM2 used on AMD's RX Vega 56 graphics card.
For what is worth, Digital Foundry's first impression of Stadia mixed with image quality is not up to par on larger screens and readability problems regarding HUD and text is a problem with smaller smartphone screens, where it is stated that the best experience had had a 13- inch MacBook Pro.
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