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Fire Emblem fans acknowledge who they let die in three houses



Fire Emblem used to be a series that deals with permadeath, but with the latest installments things have eased a bit. You can set the difficulty level so that fallen soldiers come back at the end of the level. There is also a new Divine Pulse mechanic in Fire Emblem: Three Houses that lets you turn back time and redo your choices. So if you let someone die in the game, you're either a hardcore tryhard, or you really don't like that character in question.

While I'm not done with my impact yet, someone's already gone from my battlefield. I forgot early on that I was playing in classic mode, so I didn't think twice when Dedue fell in battle. The thing is, when I realized what had happened, I couldn't be granted to do the whole fight ̵

1; it just seemed like too much work. And embarrassingly, I also thought to myself: "I don't like Dedu's haircut very much."

Does it seem small? Perhaps. But really, a lot of the Fire Emblem culture comes to character design. For example, Edelgard finds herself top of the most popular house largely because she looks like a cute anime girl. Plus, why use a character you don't like when there is plenty more to recruit and replace? I have no regrets about Dedue. Sorry, Dedue! Although it probably helps that he is still present in my story even though he cannot be elected in battle.

Based on my conversations with other Fire Emblem players everyone has a different reason for letting their characters die.


  Caspar punches a magic in Fire Emblem: Three Houses

Intelligent Systems, Koei Tecmo Games / Nintendo

Twitter user Ryan Khosravi, for example, says he let Lorenz die because "I didn't like his personality and I wanted to replace him anyway. "

TheArcticSloth notes, meanwhile, that Lindhart loses his game forever because he is not very good. "He is completely disinterested in his classmates and the world in general," TheArticSloth said. "Everything he does is for himself."

For some people it is a pride to let a death happen. Players Gkqtie, for example, had the opportunity to kill the dreadful Death Knight foe at the first encounter – something most players can't accomplish, as the villain is comically overpowered at that point in the game. In Gkqtie's breakthrough, the choice was to kill Death Knight or save Ignatz. The choice was clear.

"RIP Ignatz," said Gkqtie.

Many deaths actually result in user error. For example, I wasn't going to use Divine Pulse on Dedue because I wasn't used to the mechanic that didn't exist at that point in the game. Obviously, I'm not alone in these kinds of mishaps.


  fire emblem black eagles

Intelligent Systems, Koei Tecmo Games / Nintendo via Polygon

"I let Hilda die because I turned it off and left the room," said Twitter user Virtual Ruin. "I didn't realize it until some savings later."

Jimi Níðhöggr, meanwhile, says they were distracted after letting Annette die in her impact. "I forgot to unwind for the next mission," they said.

For some, letting characters die helps enrich the story.

"In the very first actual fight, I let Caspar die, because I thought it wouldn't count," said Twitter user Joe Ferrarelli. "It serves my head canon, which my students first brushed with the cost of war. He's still in monastery, a reminder of my first stupid failure. "

A large number of people noted that although they will go out of their way to keep people alive during the course of the normal game, this care goes out the window as the final battle rolls around Here, it somehow feels more impactful to have some injured in the toughest meeting the game has to offer.

Twitter users Steven, for example, says he let Ferdinand and Bernadetta die on the last map because he felt that it was "their duty to buy time for Edelgard and Byleth" to kill the final boss. Steven notes that he created a separate saving file before these characters died, hoping to see if he could hit it without saying goodbye.


  A woman with purple hair and white clothes named Petra smiles at the player

Intelligent Systems, Koei Tecmo Games / Nintendo

Similarly, the Twitter user WTHolder said that they released Hanneman in the last reason he was already a high level, and they only had a divine pulse left that could be served better elsewhere.

And, hilariously, there are players who haven't let anyone die yet – but they say that some characters wouldn't miss out on the opportunity.

"Caspar has used almost all of my divine pulses in multiple missions so he is on thin ice," said Twitter user mikegld561.

"I play on casual, but I wish I could turn it off for one person," said Twitter user chris2c2. "Lorenz and his stupid rose and stupid hair and stupid face."

"I would let Ignatz died 1000 times if the game let me, "said my former colleague Luke Plunkett, who enjoys the game casually." I'm here to kill monsters, not child-friendly hairstyles, "he explained.


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