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Final Fantasy 7 Remake needs to better communicate the big plan




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After a great presence at E3, we still have so many questions about Final Fantasy 7 Remake.

Although the excitement may be in the top levels for Final Fantasy 7 Remake, there are also many concerns and even contempt among the community for its development plan. Square Enix plans to release Final Fantasy 7 over several deductions, and lots of people ̵

1; including us – are concerned about this approach.

These concerns have been created due to the incredibly limited amount of information that Square Enix has provided. So far, we know that Final Fantasy 7 Remake is being launched on March 3 as a two blu-ray set, and that this first game will only cover the Midgar part of the original game. In addition, we have no idea what the Remake project entails. no projected cadence for game releases, no proposed length of the series, no information on how the "episodes" will link and no indication of how the development team will handle the console generation jump due to happening shortly after the first game launches

Final Fantasy 7 Remake have already left fans waiting

To make things worse for fans, Final Fantasy 7 Remake ended a long, complicated development. It was announced at E3 2015, which means that part 1 is released, it will have been under development for at least five years. Chances are that it has been in some form of planning phase much longer than that; 2005 showed a technical demo that appeared on the E3 Final Fantasy 7's opening cutscene made in PlayStation 3-degree graphics. Demon may not have been a message about Final Fantasy 7 Remake, but it really showed that a modern version of Mako, Shinra and Midgar's world was on the development team's minds. TL / DR: It feels like Remake has been in development forever.

Why the long process? It was probably a million small aspects in play, but the most published issue came from Square Enix's split with CyberConnect2, the studio that originally co-developed Final Fantasy 7. "This business decision was made to control quality as well as keeping the schedule stable," explained Final Fantasy VII Remake's co-worker Naoki Hamaguchi at the time. He also described the decision as "a sensitive subject", suggesting that the process was not clean or easy.

After the split, rumors began to spread, that Square Enix not only hit the development internally, but had effectively scrapped much of CyberConnect2's work and started again. These were never confirmed by Square Enix, but even from an outsider perspective, Final Fantasy 7 has undergone significant changes over the duration of the Project. Compare the trailer's PlayStation Experience trailer to the E3 2019 trailer and you can see that the combat system has since been fair. Down. Whether the whole game has been overhauled or not, a fight reform is not a fast process.

Complications like this, which contributed to the extended length of Final Fantasy 7 Remake's development, would be easy to dismiss when we were to receive the whole game in March 2020. However, this multi-year development period has been entirely devoted to just one part of the Final Fantasy 7's story and a short part to it. In the original 1997 game, the city of Midgar takes about 6 or 7 hours to complete, and is effectively the introduction to a much larger world and history.

It is important to note that Midgar we see in 2020 is not the same city as the one we investigated in 1997; Talking to us at E3, manufacturer Yoshinori Kitase explained that Midgar has been massively expanded, and now is the size of a traditionally standalone Final Fantasy game. On one guess it means that the Midgar section Final Fantasy 7 now takes anywhere between 30 and 80 hours to complete. In terms of data, the two-disc setting of Midgar means comparable to the whole of Red Dead Redemption 2. That's … yes … a little crazy.

There are still so many questions

But this expansion gives many questions to the project overall. Will this approach be applied to every game in the series? Will places like Junon, visited for a few hours in the original, now be a twelve hour destination? Will the other game end in a logical story, such as the great moment, or will it end much earlier because of the expansion of other areas, and thus means that the series is much longer than the trilogy of games as many expect? [19659005] It seems that even Square Enix itself does not know the answer. In view of future game development, Square's line is "While the development team finishes the first game in the project, they plan the volume of content for the other. Because of the work already done on the first game, we anticipate that the development of the second game But at the moment we want to focus on the first game of the project. "

With statements like this, it's easy to worry that Square Enix doesn't have a solid plan for the series, no matter how many games the series will span, and that this will adversely affect pacing and content. A more cynical eye would even suggest that there is a plan and that the plan is to make as many games as possible regardless of pacing and content.

While we may not know how many games Final Fantasy 7 Remake will be made up of, we know that it will continue during the next generation jump in the hardware. The Xbox Project Scarlett depends on Holiday 2020, and it's likely that Sony's next PlayStation will arrive at a similar time. While the development of the next Remake game will almost certainly be much faster, the core mechanics will already be in stone, and it is still almost certain to arrive after the PS5 has launched. With that in mind, part two will be a PS5 exclusive? Will it be a PS4 game? Will it be both? If so, will PS4 players lack content or features? And, most importantly, how will it be about transferring your progression from one game to another, especially if you have made the jump to the next generation?

The data on progression is a real concern for many fans. While there are many games that have used save data from one game to inform another – Mass Effect is an excellent example – it's hard to think of someone who actually transmits complete character statistics and inventory data as well as history progress. Instead, there is something more associated with DLC, like taking your Geralt from The Witcher 3 to Hearts of Stone. With that in mind, it is easy to wonder if part two of Remake will be a DLC expansion rather than a separate edition. It will probably be messy in the retail if part two is to be sold as a stand-alone game – probably at full price – while you have to buy and complete part one.

… But Final Fantasy 7 Remake looks good

Right, enough with our worries, it's time to ease your mood. After playing Final Fantasy 7 Remake on E3 and listening to Yoshinori Kitase explaining his philosophy behind the project, I have an incredible fidelity to it. With the number of efforts the project has suffered, the development of this version of Remake is potentially only on par with a typical Final Fantasy game and there is likely to be truth in the team's statement that the development of subsequent parts will go much faster now the key element is in place . The real picture is probably less cluttered than the collage of news stories and eternal waiting suggests that it is. Personally, I believe that the team did not have the complete plan mapped out, but I trust that they will nail the landing, partly because the quality of what they have shown so far is far from what a game like this should probably be.

I understand why we probably do not get all the answers we want, for the plans to change. To compare the 2015 images to this year's E3 trailers just shows it. And if we have learned anything over the years, people get angry when the plans change. Developers have been shattered by fans when the last game changes from what is first shown and so if Square announces that Final Fantasy 7 Remake is four games over six years and there will be three games over ten years, they will no doubt feel the rage of some by the fans. As such, it seems to be the sensible option to maintain radio signals on something other than what is almost ready to send.

But in the end the silence generates fan fear and a fear that the project is in uncertain hands. And the only way that Square Enix can solve the problem is through better communication. Not all simple questions have a simple answer, especially when it comes to a project that is as complicated as Final Fantasy 7 Remake. But it is important that the players understand what they are buying. Hopefully these answers will be called before March 2020.

Matt Purslow is the IGN's British news and entertainment writer. You can follow him on Twitter .


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