Death Stranding is another game, a different and risky what we know as a "video game". At the same time, it is Hideo Kojima's latest work, known for creating complex plots, full of mysteries and strange concepts in their games. Death Stranding is no exception, so we decided to create a short guide that not only serves to collect tips that you should know before you start playing, but also as a glossary of certain terms and concepts.  Because the game is full of information and strange names that you must get to know very quickly.
Of course, and as I mentioned in my in-depth review of the game ( which I invite you to read from this link ), it is ideal to experience the free title of spoilers and that's why I didn't include anyone in the analysis, nor in this guide. And is that the spoilers are in a way not limited to the game's interest, to the story Kojima tells us, but also to the experience offered by the same exploration, the feeling of traveling the huge map that presents the game.  Before counseling, it is necessary to start with the basics.
What is Death Stranding
Although it seems simple, it is a question with a long answer. It's not just "a game", it's something that goes beyond. It's a story that has to do with connection, with loneliness, with death and what's beyond, with fear of relationships … and with strange ghosts and babies that you carry in pitchers and Norman Reedus carries things to de Guillermo part Toro has, among other things, requested it.
Death Stranding is the first brand new game that Hideo Kojima has made since his departure from Konami, a company where he worked almost three decades ago, the vast majority, only games from the fairy tale Metal Gear Solid .
The game features actors like Norman Reedus, Mads Mikkelsen, Lindsay Wagner and Léa Seydoux, with special appearances by endless other celebrities, and it develops on a map where you are mostly alone. The main purpose and main goal of the protagonist Sam (controlled by the player) is just one: "reconnect" the whole country, after a disaster that ended with many people and life as we know it.
And where the game begins Sam must accept cargo orders and take them from one place to another, gain the trust of the people for whom he makes these transports and thus join them to a mechanical network connecting the country. Because there is strength in the Union.
Of course, it will not be an easy task, and it takes many hours of walking, to overcome obstacles and supernatural encounters. All this while developing a rather interesting story full of mystery and, of course, many rare terms. Let's talk about some of them.
Basic glossary from Death Stranding
These are some of the terms they use in the game and you should know immediately. However, I do leave certain conditions that I may be too revealing. After all, there is no better way to discover certain things than to play.
Death Stranding: In the real world, this is the name he gets when one or many marine creatures arrive at a coast and stay stranded to death (remember the whales in the game's trailers? Well, something like that ). In the gaming world, it is the name that gets a supernatural event that resulted in a disaster that changed the world forever. This event marked the basis of the game.
UCA: "United States of America," the name of the country where the game takes place, a post-apocalyptic version of the United States that Sam is trying to reunite in front of a unified government for the entire nation. In the world Death Stranding every city wakes up over itself and lives in isolation.
CV (or BT in English): This is the name given to supernatural beings (a kind of "ghost", although different from what we know as a ghost according to the typical horror stories) that Sam meet in the world. If you are in an area full of CVs, you do not want to be caught. By the way, the acronym "CV" has a meaning, but it is linked to one of the game's many mysteries, so I won't say that.
BB: in English, "Bridge Baby", or baby bridge. They are infants who have not yet reached time during pregnancy, who for some reason are taken from the mothers womb (who did not have good health before removing them, and yes, it is a pretty macabre idea) and can feel the CVs, so The "porters" take them and connect their capsule to a strange machine / lamp / robotic arm (called Odradek) to detect CV's presence.
Porter: is a messenger of this post-apocalyptic world. For example, Sam's good is a Porter.
Mengua (tidal, in English) : decline is a kind of strange rain that ages everything it touches, whether it be people, animals or even things (the burden you carry behind you is affected while more time you spend in the rain).
Chiral network: a kind of supernatural internet that they want to connect to all cities in UCA.
Mules: is exmensajeros that they became very aggressive, basically addicted or crazy, to the charges, and will try to steal the load from all the porters they encounter, like Sam. And if the idea of becoming "addicted to carrying packages" seems strange and absurd, the game is a bit meaningful. Tip: it has to do with rewards, both materially and especially socially.
Hafephobia: Aphenphosmphobia in English, is the phobia to be touched, to contact and is one of the strange concepts that mentions you in the most relaxed way just 45 minutes after starting the game, as if it is something we've ever heard in life, and how do I know when you hear it (especially if you listen in English) you will shout "WHAT !?" with all your might, and you will go directly to Google or Wikipedia to know what the hell, because I wanted to save you the trip.
Tips for Playing Death Stranding
Here are some tips for enjoying games, things that are useful to know before you start it. But again, I will avoid mentioning some mechanics and even objects to avoid ruining some nice surprises.
The first council is perhaps the most important, as our colleagues from Kotaku : move on to section 3 of the game as soon as possible . As I mentioned in my analysis, the beginning of the game is pretty slow and slow, even tight, but from Section 3 you start to get access to certain objects, tools and mechanics that make you move forward in a more fluid and less relaxed way. The first area is full of items to collect and has several side quests, but it is not necessary to do them all. If you feel things are moving very slowly, rush to Section 3 and things will change.
Manage your load very well: It may sound basic, but it is very important. The inventory menu has a button to automatically adjust your load on your back and suit, but if you want more control and customization, it might be best to do it by hand. Take advantage of the spaces to carry the load on the arms and legs of Sam's suit and keep in mind that you have the same weight on each side of your body to balance yourself as you walk. In addition, this advice is directly linked to the next one:
Just take what is necessary to gather more along the way, and avoid being seen: Do you remember the mules we talked about earlier? It is possible to hide in the grass to avoid being detected, but if you carry many things behind you, a tower of boxes, no matter how much you bend, will see you. In addition, the less you get tired the less quickly and in addition you will be able to collect more lost cargo and material along the way.
Some things you should always bring: at least one ladder, one rope for Climbing and a couple of extra boots. Yes, boots wear out over time and when you use them, and boots in poor condition will make it harder for you to walk.
You should also always have an aerosol to repair cargo. It will help you improve the fitness of your packages if you have been in decline for a long time.
When it comes to weapons: I don't want to talk too much about this, but I will confirm that there are weapons in the game, and yes there is combat, even if it is not focused on it. One of the weapons is special grenades to meet the CVs, if needed. There are several types, including one to attack them and another to make them visible. Always carry at least two units of the first type. The other is a little unnecessary, because …
Use your Odradek and stay still: Sam can't see the CV, but if you meet these creatures you just have to stay completely Keep still and look around for the game to tell you where they are closest to you. Also, if you press “R1” and activate your sensor / robot arm / lamp, it will also help you find them.
Build and collaborate: I mentioned earlier that you should take at least one ladder with you, and the reason is that you should consider not picking up the ladder when using it, but leave it there for another players to use later. Part of the experience of Death Stranding is based on the game's passive multiplayer, which invites you to collaborate with other players you have no contact with. Basically, you affect their world, their map, leave those stairs and other things, and they will affect yours.
There are actually structures like bridges that can be build between multiple players, each contributing a bit. You can also share items with others through the base's shared cabinets, and as structures others have done, which will help them gain a better reputation. and therefore rewards in the game.
Read your record and use the map: The game not only gives you information through cutcenes or kinematics, but also through letters and short entries that you find in the menu. These help to understand the story a bit more and update the memory of certain events. When it comes to the map, it is complicated to understand why it does not represent the differences in terrain and altitude, so it is recommended that you plan different routes to reach your destination, to vary if your original route turned out to be very complicated or full of Mules and CVs.
Finally rest: Hideo Kojima said in an interview that he wanted people to rest Death Stranding but more than one wish the game asks you to. When you travel the maximum amount of endurance / resistance you have decreases, so you can recover some of it and also calm your BB by resting in the middle of the desert, the snow or inside a cave. You can also do it to wait for the takedown to pass while you go and eat some snacks in the real world, as the game prefers you to rest (holding a circle) to pause.
Also, always being able to use a private room does it, not only because it fully recovers maximum endurance, but also because it sometimes activates a kinematics that gives you more information about certain specific characters and their history.