Yoshi & # 39; s Crafted World may not look like the kind of game we usually cover on Digital Foundry, but there are actually many interesting things going on here from a technical point of view. Especially among them is that a Nintendo's first party title comes on the basis of the ubiquitous Unreal Engine 4 middleware. We know that Epic's engine can produce some amazing images, but is it a great match for Nintendo's unique presentation style, not to mention the 60 frames per second performance usually associated with most Nintendo first batches? The answers are pleasantly surprising.
When we checked out Yoshi & # 39; s Crafted World, we had access to the playable demo available to all Switch users now ̵
What I like about visual is how the developers have integrated many Unreal's functions into the mix, which complements and can even improve the series' signature style. This includes an offline strategy for global lighting – which means that light scenes can be observed in some scenes. This plus material created by the artists results in something that feels almost concrete on points. Modern rendering and materials are a perfect fit for a game like this, trying to simulate real objects and materials. The game also uses an aggressive depth of field effect designed to lend the action a tilt shift look.
The result is a small diorama of varieties with small figures running around the world. You can also turn the camera around from one side to the other, which is a nice touch. Imagine a transfer of LittleBigPlanet that is about the ambition of visual polishing and you get an idea of what kind of package is delivered here. Of course, it's not the only game that Crafted World reminds. One of the cool features of the game is the path – you can move in and out of the world based on defined paths, while targeting your eggs in 3D space. While it is still a 2D platform, there are sections of each multi-path stage within the Z axis. You can never walk freely – at least not in the demo stages – but it does allow some nice level design threads, similar to Bug on Sega Saturn, if you can remember it.
A quick look at the video embedded on this page confirms that we are looking at a very attractive game here with a unique style of style and, like many Nintendo releases, speed is very impressive – with only the smallest hitches playing it the vast majority of Yoshi's Crafted World out at 60 frames per second. This is not important for a game that looks so good, and it is all the more impressive considering that Unreal Engine 4 delivers the images here. But Switch works with a mobile chipset, so any kind of compromise is inevitable.
As you might expect, resolution is perhaps the most noticeable prey – Yoshi & # 39; s Crafted World uses a dynamic resolution scaling feature that sees pixel numbers vary during GPU loading. In general, the game seems to average about 576p when docked, but we noted some pixel numbers above including 1152×675, so it's not quite limited. The pixel path is obviously clear, so much is safe and probably in the right position it can even reach 720p. Skip to portable mode, the resolution drops further with a range that seems to vary between 704×396 and 880×495 or beyond. Again it is dynamic and can both go over and under these resolutions, but it is the range where the demo levels we played tend to occupy.
The game is reasonably clean, but it is clear that the resolution must be Offrat and image quality is not exceptional and the end result can be blurred in both docked and handheld modes. Resolution cuts also apply directly to other parts of the treatment pipeline. The ever-present depth of field is also reduced in resolution as the surrounding occlusion pass. Basically, the developers would significantly reduce the number of purification functions to reach the performance goal and, frankly, I feel they have made the right choices, considering how silky the bulk of the action is whether you are portable or docked to your living room screen. Also affordable is that Crafted World loads quickly and has responsive controls.
However, the move to Unreal Engine 4 has implications. With previous titles, Good-Feel has transferred its work to 3DS, while Nintendo itself transferred games like Captain Toad Treasure Tracker to brilliant effect. Moving to the Unreal Engine 4 drastically limits the extent of any ports to unsupported systems, and the transition to a third party engine is a fascinating feature of Nintendo. I would not expect to see that it became a standard for the company, but it works well here.
Based on what I have seen and played so far, this forms an impressive title – but not really complete package. For me at least, the sound track is horrible, to the point where it pulls down the overall experience. From my perspective, a good soundtrack is crucial for a platform game. Although it's not as aggressively awful as Yoshi's New Island, it's boring, lattice and borderline annoying. It's even more a question when everything else about the game is shaping up so well.
Overall, Yoshi's Crafted World looks impressive, and when it comes to mechanics, this is the most fun Yoshi game I've ever played since the original Yoshi's Island at Super NES. Whether it manages to match up to the classic remains to be seen (and it is a big issue to be sure) but it is obvious that Good-Feel has made great strides here and this may be the best game yet. Regardless, in this and now, the playable demo available at eShop is well worth checking out.